Wednesday, November 9, 2011

Wame : Rush

Wame : Rush, this game suffered two totally different versions. The first one had only one mode, Rush. For the second version, I added 4 modes and separated the levels into 5 chunks, divided into different level of difficulties.

Wame:Rush


5 modes for this game.

  • Rush: you need to destroy enough blocks to support the addition of a certain amount of lines.
  • Clear: you have a full pit of blocks, you need to remove more blocks than there is available initially. This is only possible by the addition of new blocks. You gain new blocks when you make match of more than 3 blocks.
  • Join I, or horizontal join: You need to join the white and the black blocks. They are separated by other blocks. When you remove a column entirely, the separated blocks try to join the other and so you could join the two blocks
  • Join II, or vertical join: Same as Join I but this time, vertically.
  • Limited: you have only a limited amount of match available, not hard to beat but hard to make a high score.
You have a combo multiplier. If you make a match of the desired color, you gain a factor to the score, if you match something else, you fall to 1x. It is necessary to make high score to use the combo and try to keep as long as possible the 9x factor.
The medals are earned when you make high score in each level. They allow you to pass to a new difficulty. Bronze medal is worth 1, silver 2 and gold 3.
The timeline at left determines when a new line is added at the bottom. You can click on it or use Space to speed up things.

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