Friday, September 3, 2010

Tools ?

What are the tools we can use to draw/code a game in ActionScript3 ?

The best tool to design some flash is the classic Flash CS5. The problem with Flash CS5 is that you can draw, design, animate all your things but not really code. Actually you can, but it's horrible, like coding with a pen and paper : no good auto completion, no incremental compilation, lots of error message that are not very useful etc. Get Flash CS5

The best new things with CS5 is the integration of Flash Builder (previously Flex Builder) with Flash IDE. With Flash Builder you can write your code very easily. The bridge between both program is relatively easy to use. It is a plugin for Eclipse. There is a lot of functionalities that make your coding "effort" as low as possible. Get Flash Builder

Because I like incremental things, the third tool I present you now is (for me) better than the two other. It is FDT. Also a plugin for Eclipse (that is really nice for Java coding), FDT is for me, the most intuitive tool for ActionScript 3. It has approximatively the same advantage as Flash Builder but the team behind is more reactive. Get FDT

Now, not necessarily the best, but the most profitable because it is free, FlashDevelop. Very nice to code with, it is based on Visual Studio Layout, you have a lot of options, you can link projects directly with your IDE etc. You can notice that FlashDevelop has the best auto completion I never seen before: when you type a word like "add" the IDE also propose you "onAdded" function. It's very useful when you code function with some prefix modifiers like get, set, link, add, etc. Get FlashDevelop, it's free, try it !


Now, I hope, you are ready to start coding ActionScript 3 and making good games.

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