Wame : Rush, this game suffered two totally different versions. The first one had only one mode, Rush. For the second version, I added 4 modes and separated the levels into 5 chunks, divided into different level of difficulties.
This blog has the purpose to share information collected with my experience with all the readers. The main subjects are Flash, Groovy and game design. I will cover various topics like Groovy features, as3 optimization, game mechanics and other tutorials.
Wednesday, November 9, 2011
Monday, November 7, 2011
Wame
Wame is the typical 3+ color matching game where you need to click on the same color blocks. The variation in this game is the fact that the gravity can be changed via bonus.
Sunday, November 6, 2011
Gethem
Gethem is a drag-to-slice game. You drag a line that looks like an old snake, that follow the mouse cursor. You need to catch the target shape and avoid the other.
Friday, November 4, 2011
Curve, as3 portage, prototype
A portage of the well-known Curve game. You can play a sort of transversal ping-pong against computer. Be careful the first levels are easy but the more you score, the more the computer becomes hard to beat.
Thursday, November 3, 2011
Wednesday, November 2, 2011
Findem, prototype
Findem is a game of visual perception and memory. At the first seconds, you will not have problem to find the correct symbols but after some correct matching, obstacles come and disturb your visual perception. At this moment the memory comes to help, or not. The memory is the key to make high score, because you will not see the whole table at a glance. The cerebral process needs to put together visual perception and memory to reach the best score.
Tuesday, November 1, 2011
Void
Tags :
breakout,
games,
space invader,
void
Void was my first game, making it during a week, discovering the Actionscript 3 language. It's a mixture between space invader and breakout. The first level is a bit boring, but each level after that will add new blocks to increase the fun.
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